Damage Calculator Changelog
2026-07-12
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Added moonsilver weapons.
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Added homing missile perks.
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Added hit chance to bows and crossbows, and hit chance perk.
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Updated mitigation of bloodjaw (1.9% -> 5.6%) and fixed physical resistance of boar man and crape man.
2026-07-08
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Split pierce perks into two types: regular pierce, which affects charms, and weapon pierce (from weapon proficiency), which does not affect charms.
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Low Blow now works on all targets when using diamond arrows, as confirmed by CipSoft.
2026-07-07
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Combat Mastery bonus damage changed to 14/12/10%.
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Beam Mastery bonus damage changed to 25/40/70%.
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Updated base damage of various spells:
- Divine Caldera: 160 -> 150
- Divine Barrage: 140 -> 130
- Death Echo: 85 -> 75
- Great Death Beam: 170 -> 155
- Great Energy Beam: 170 -> 155
- Forked Glacier: 97 -> 90
- Forked Thorns: 105 -> 97
- Strong Ice Wave: 150 -> 140
2026-06-28
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Added Focus Mastery perk. You select which spell from your rotation is the one that you always cast after UE. It receives the 35% bonus, but scaled down by the ratio of casts that would receive the bonus to casts that don't.
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By default, UEs take an additional turn to cast now, which affects the Effective damage per turn result. Focus Mastery reduces this to one turn.
2026-06-26
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Updated shield defense values from vocation rebalance update.
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Updated creature mitigation from vocation rebalance update.
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Added min/max to the following spells: Great Death Beam, Death/Earth/Energy/Fire/Ice Strike, Wrath of Nature, Icicle Rune, Fireball Rune, Stalagmite Rune, HMM Rune, LMM Rune, Holy Missile Rune.
2026-06-25
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Added Beam Mastery.
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Added Charm Upgrade drome potion perk.
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Added Bloodjaw (estimated 100 armor and 1.9% mitigation).
2026-06-16
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Added Combat Mastery perk.
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Added shields to the Weapon section.
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Auto-attacks now only trigger charms on their main target. This only affects AoE ammunition.
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Added new AoE arrows.
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Added sorcerer elemental stances. These assume that all of your spells receive the elemental conversion bonus.
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Added Lord of Destruction perk.
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Added Expose Weakness.
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Way of the Monk attack bonus increased from 50% to 100%.
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Added new spells:
- Shield Bash
- Shield Slam
- Ethereal Barrage
- Divine Barrage
- Death Echo
- Forked Glacier
- Forked Thorns
- Thousand Fist Blows
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Updated base damage of various spells:
- Thunderstorm and Stone Shower: 45 -> 50
- Front Sweep: 72 -> 80
- Divine Caldera: 140 -> 160
- Strong Energy/Flame Strike: 95 -> 125
- Ultimate Energy/Flame Strike: 150 -> 210
- Strong Terra/Ice Strike: 90 -> 115
- Ultimate Terra/Ice Strike: 150 -> 195
- Wrath of Nature: 150 -> 175
- Mystic Repulse: 72 -> 85
2026-06-06
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Alpha Strike and Omega Strike now affect charms.
2026-06-05
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Added Alpha Strike and Omega Strike perks.
2026-05-19
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Added stances for monk and the Ascetic perk. Only VoH has any effect on the calculations, the other stances currently do nothing.
2026-05-07
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Added jump damage decay to Chained Penance. Only applies if you set the number of targets for this spell in the rotation section. This only influences the Effective damage column, the Raw damage shows damage to the initial target.
2026-05-03
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Added charms. This includes major charms only, and is limited to all elemental charms, overpower, overflux, low blow and savage blow. It does not include parry or carnage.
2026-04-17
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Added perks for + damage against bestiary type.
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Added copy/paste buttons for individual sections.
2026-04-16
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Added targets (creatures). If you have selected some targets, the Effective damage column now calculates based off their resistances, armor and mitigation.
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Added elemental pierce perks. These only have an effect if you have selected some targets.
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Added elemental attack imbuements. These function correctly when used alongside the elemental pierce perks of crypt weapons.
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Added armor penetration perk.
2026-03-15
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Added dedicated perks for +skill.
2026-03-14
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Added runic mastery perk. Requires setting Base Magic Level in advanced stats.